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Align to hotkey eve
Align to hotkey eve









Most Timely: Hydrostatic Podcast Hydrostatic podcast exploded on the podcasting scene with a tight format and a focus on lore - just in time for CCP to really start ramping up the internal plotline that had laid dormant for so long. Coming out regularly and constantly having good stuff to talk about - what more do you want from a podcast? I particularly liked Fintarue's recent piece on flying the Firetail as a good trainer towards a Dramiel - that's an idea I'd love to hear more about. Most Consistent: High Drag Even when the recording software isn't turned on, somehow High Drag manages to get their podcast out thanks to their Twitch-stream format and their loyal fans. Alek is clearly energized again - it's good to have DoW back. I said: " This used to be one of my favorite podcasts, but recently it's seemed like Alekseyev Karrde is succumbing to bittervet disease." The Pheobe release has marked a turnaround for DoW, and the most recent episode was one of the best I've heard from DoW perhaps all year featuring a discussion back and forth between Alek and a recent contract target: Thaddeus Drake of Violent Declaration. Most Improved: Declarations of War Declarations of War was in a real drag in August of 2014. And since this is Eve, let's do it competition style with a top three: I've definitely seen this in the podcasts, so it's only fair to revisit what's out there. Since then CCP has moved to six week releases, started shaking up the meta of Eve, and generating a huge amount of enthusiasm. At the time the bittervet disease seemed to be sweeping through the podcastiverse, making formerly great podcasts a downer. Gate, which explains how I lost a pod while spamming jump on the gate I wasīack in August I wrote about the (then) current state of podcasting. Incur a session timer when your ship is destroyed that keeps you from taking a Experienced pilots repeat that you shouldn't lose your pod in lowsecĮntire blog on "how to lose your pod" may be needed from the little With being in more fights and larger ones. Given the nature of fleet fights, I'mģ% more armor or 3% more damage may well help the overall fleet effort, but theģ% better agility perhaps is only useful when in more solo/small-gang Making sure I'm keeping at the right ranges for the targets and when I should I think this will be particularly big for Recording either superceded by Eve's hotkeys or not working. We're on a big kick to record everything inīeen fiddling with my FRAPS lately - I seem to keep getting my hotkey to start It's also an interesting contrast to the other Aideron doctrines whichįocus on drones, which means there is a delay as the drones travel from target Thus doesn't work as well for fleet action.

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Whose blasters require it to be sitting on the target for maximum effect and Contrast this to the classic gank-Catalyst, Meaning they can't easily range-mitigate the damage. Frigates, Destroyers, Assault Frigates, evenĪ Stratios and a Confessor go down quickly.Īs the targets scatter we burn after them, our tackle ships (rangingįrom Atrons to Keres) keeping them on the field, and the range of the railguns That the enemy ships are dying pretty much as fast as the FC can callĬalling them verbally and just broadcasts them as fast as he can. Here's a video from last night - you'll see You get a pile of those together and you haveĪn alpha that lands every second that pops frigate hulls in two volleys. Long range work you load the range script and Faction Iron. Tanked, railgun Catalyst with an MWD and a Sebo. Aideron's kill (and loss) boards have been Very simple, cheap ship and there's no real secret to it.











Align to hotkey eve